Package com.screens
Class StoryScreen
- java.lang.Object
-
- com.screens.StoryScreen
-
- All Implemented Interfaces:
com.badlogic.gdx.Screen
public class StoryScreen extends java.lang.Object implements com.badlogic.gdx.ScreenScreen to tell the user the back story to the game This text is taken from the product brief and sets the scene before the user enters the game
-
-
Constructor Summary
Constructors Constructor Description StoryScreen(Kroy game)The constructor for the story screen
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddispose()Called when this screen should release all resources.voidhide()Called when this screen is no longer the current screen for aGame.voidpause()voidrender(float delta)Called when the screen should render itself.voidresize(int width, int height)voidresume()voidshow()Called when this screen becomes the current screen for aGame.
-
-
-
Constructor Detail
-
StoryScreen
public StoryScreen(Kroy game)
The constructor for the story screen- Parameters:
game- game object for screen changes
-
-
Method Detail
-
show
public void show()
Called when this screen becomes the current screen for aGame.- Specified by:
showin interfacecom.badlogic.gdx.Screen
-
render
public void render(float delta)
Called when the screen should render itself.- Specified by:
renderin interfacecom.badlogic.gdx.Screen- Parameters:
delta- The time in seconds since the last render.
-
resize
public void resize(int width, int height)- Specified by:
resizein interfacecom.badlogic.gdx.Screen- Parameters:
width- of windowheight- of window- See Also:
ApplicationListener.resize(int, int)
-
pause
public void pause()
- Specified by:
pausein interfacecom.badlogic.gdx.Screen- See Also:
ApplicationListener.pause()
-
resume
public void resume()
- Specified by:
resumein interfacecom.badlogic.gdx.Screen- See Also:
ApplicationListener.resume()
-
hide
public void hide()
Called when this screen is no longer the current screen for aGame.- Specified by:
hidein interfacecom.badlogic.gdx.Screen
-
dispose
public void dispose()
Called when this screen should release all resources.- Specified by:
disposein interfacecom.badlogic.gdx.Screen
-
-