Package com.screens
Class PauseScreen
- java.lang.Object
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- com.screens.PauseScreen
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- All Implemented Interfaces:
com.badlogic.gdx.Screen
public class PauseScreen extends java.lang.Object implements com.badlogic.gdx.ScreenScreen that appears when the user pauses the game. Whilst the game is paused, the timer will stop counting down. From this screen, the user can exit to the main menu or resume to game
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Constructor Summary
Constructors Constructor Description PauseScreen(Kroy game, GameScreen gameScreen)The constructor for the pause screen
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voiddispose()Called when this screen should release all resources.com.badlogic.gdx.ScreengetThis()Used to pass the pause screen into the controls screenvoidhide()Called when this screen is no longer the current screen for aGame.voidpause()voidrender(float delta)Called when the screen should render itself.voidresize(int width, int height)voidresume()voidshow()Called when this screen becomes the current screen for aGame.
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Constructor Detail
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PauseScreen
public PauseScreen(Kroy game, GameScreen gameScreen)
The constructor for the pause screen- Parameters:
game- the game object to change between screensgameScreen- game screen to go back to
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Method Detail
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show
public void show()
Called when this screen becomes the current screen for aGame.- Specified by:
showin interfacecom.badlogic.gdx.Screen
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render
public void render(float delta)
Called when the screen should render itself.- Specified by:
renderin interfacecom.badlogic.gdx.Screen- Parameters:
delta- The time in seconds since the last render.
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resize
public void resize(int width, int height)- Specified by:
resizein interfacecom.badlogic.gdx.Screen- Parameters:
width- of windowheight- of window- See Also:
ApplicationListener.resize(int, int)
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pause
public void pause()
- Specified by:
pausein interfacecom.badlogic.gdx.Screen- See Also:
ApplicationListener.pause()
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resume
public void resume()
- Specified by:
resumein interfacecom.badlogic.gdx.Screen- See Also:
ApplicationListener.resume()
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hide
public void hide()
Called when this screen is no longer the current screen for aGame.- Specified by:
hidein interfacecom.badlogic.gdx.Screen
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dispose
public void dispose()
Called when this screen should release all resources.- Specified by:
disposein interfacecom.badlogic.gdx.Screen
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getThis
public com.badlogic.gdx.Screen getThis()
Used to pass the pause screen into the controls screen- Returns:
- pause screen
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