Package com.screens

Class GameOverScreen

  • All Implemented Interfaces:
    com.badlogic.gdx.Screen

    public class GameOverScreen
    extends java.lang.Object
    implements com.badlogic.gdx.Screen
    Really basic screen that provides the user whether they have won or lost the game, displays their score and allows them to navigate back to the main menu
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void dispose()
      Called when this screen should release all resources.
      void hide()
      Called when this screen is no longer the current screen for a Game.
      void pause()  
      void render​(float delta)
      Called when the screen should render itself.
      void resize​(int width, int height)  
      void resume()  
      void show()
      Called when this screen becomes the current screen for a Game.
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • GameOverScreen

        public GameOverScreen​(Kroy game,
                              Constants.Outcome outcome,
                              int score)
        Constructor for Game over screen, with inputs from GameScreen once the game has ended
        Parameters:
        game - to access shared objects
        outcome - either win or lose, depending on game outcome
        score - how much score the player earned in the game
    • Method Detail

      • show

        public void show()
        Called when this screen becomes the current screen for a Game.
        Specified by:
        show in interface com.badlogic.gdx.Screen
      • render

        public void render​(float delta)
        Called when the screen should render itself.
        Specified by:
        render in interface com.badlogic.gdx.Screen
        Parameters:
        delta - The time in seconds since the last render.
      • resize

        public void resize​(int width,
                           int height)
        Specified by:
        resize in interface com.badlogic.gdx.Screen
        Parameters:
        width - of window
        height - of window
        See Also:
        ApplicationListener.resize(int, int)
      • pause

        public void pause()
        Specified by:
        pause in interface com.badlogic.gdx.Screen
        See Also:
        ApplicationListener.pause()
      • resume

        public void resume()
        Specified by:
        resume in interface com.badlogic.gdx.Screen
        See Also:
        ApplicationListener.resume()
      • hide

        public void hide()
        Called when this screen is no longer the current screen for a Game.
        Specified by:
        hide in interface com.badlogic.gdx.Screen
      • dispose

        public void dispose()
        Called when this screen should release all resources.
        Specified by:
        dispose in interface com.badlogic.gdx.Screen